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Patch v1.78 was released on June 16, 2020.


Patch v1.79 was released on June 26, 2020 for PC, PS4, and Xbox One:

@RocketLeague on Twitter: "PSA: An update is now available for PC, PS4, and Xbox One, and it includes a performance optimization for the Gravity Bomb Goal Explosion. We will update here when it's available for Nintendo Switch."


Patch v1.79 was released on June 29, 2020 for Nintendo Switch:

@RocketLeague on Twitter: "Players on Nintendo Switch: An update is now available for download that includes a performance optimization for the Gravity Bomb Goal Explosion."


Hi everyone,

After reviewing a wide range of replays submitted to us, we’ve decided to revert Demolitions & Bumps to how they worked pre-V1.78. This is live now, and does not require a patch.

The vast majority of replays we’ve reviewed have been working as intended. Most disputed cases were due to latency or the same subtle issues commonly raised before V1.78, like losing Supersonic speed the instant before impact.

However, a select few of these replays have helped us identify a new set of inconsistencies regarding the “Impact Location” we’re using to determine if a Demo should occur or not. While this was accurate enough in our testing (both internally and externally), with millions of demos occurring per day on Live servers, it’s become clear it’s not good enough yet.

We are discussing and investigating solutions, but while we do that, we think it’s better to roll Demos & Bumps back to their previous state.

Update on Demos on Reddit - June 30, 2020


Patch v1.80 was released on July 3, 2020 for all platforms:

@RocketLeague on Twitter: "PSA: An update is now available on all platforms, and it includes a performance optimization for the Gravity Bomb Goal Explosion. If you do not see the update yet, please restart Steam or your console. Thank you!"


The Headlines

  • The v1.78 update prepares Rocket League for future content releases
  • Made improvements to Bump and Demolition detection

Changes and Updates

Demolitions and Bumping

Based on player feedback, we are making some improvements to Bump and Demolition detection. It is important to note that even with these fixes, Bumps and Demos will never be perfect in online play due to latency. However, after testing these changes with a variety of prominent community members & esports players, we feel this is a positive change that will reduce inconsistencies.

The rules to trigger a Demolition are now as follows:

  • Supersonic Check [UNCHANGED]
    • You are in the Supersonic State (trails visible/active on wheels)
      • Supersonic State activates at 2200 speed (max speed is 2300)
      • Going below 2100 speed instantly exits the Supersonic State
      • Going below 2200 speed, but above 2100, remains Supersonic for one second before exiting unless you accelerate back above 2200
  • Speed Check [UNCHANGED]
    • Your speed in your forward direction is at least 2100 at the time of impact
  • Forward Hit Check [NEW]
    • The line connecting your Center of Mass to the Impact Location is within 40 degrees of your forward direction
  • Victim Hit Check [NEW]
    • The line connecting the Impact Location to the Victim’s Center of Mass is within [55-90] degrees of your forward direction
    • This angle scales based on the Forward Hit Check result
      • For all impacts within 35 degrees of your forward direction, this check uses a 90 degree angle
      • For impacts between 35 and 40 degrees of your forward direction, this check scales linearly from 90 degrees down to 55. This reduces “sideswipe” demos and other undesirable use cases
  • Bumps use the same set of requirements minus the speed / supersonic checks.

Shout out to Rocket_Sledge, Lethamyr, amustycow, Rocket Science, HoraryHellfire2, Turbopolsa, Rizzo, and Sizz for help with testing and feedback!

Bug Fixes

General

  • Fixed a bug preventing corner Boost Pills not giving players Boost when driven over
  • [Nintendo Switch] Fixed an issue preventing some players from joining Local Matches using non-Roman characters in the match name or host player name
  • Fixed ‘Decenium’ spelling error in ‘Decennium’ Wheels

External links

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