m (Minor additions) |
m (Corrected the Match Complete “When” condition to add the context that its 15 minutes of Overtime NOT 15 minutes including the original game time) Tag: Visual edit |
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+ | [[File:XP icon.png|thumb]] |
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− | The '''Leveling System''' is the independent progression system in which players earn [[Points|XP (Experience Points)]] at the end of a completed match and is displayed in the lower left-hand corner of the HUD (Heads-up Display). Players can earn new titles at different milestone levels. |
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+ | The '''leveling system''' is the independent progression system in which players earn XP (Experience Points) at the end of a completed match and is displayed in the lower left-hand corner of the main menu. Players can earn [[title]]s and [[Avatar Border|avatar border]]s at milestone levels. |
||
− | == |
+ | ==Sources of XP== |
− | As part of the [https://www.rocketleague.com/news/rocket-league-roadmap-summer-2018/ Summer Roadmap 2018] announcement, The new XP, Levels, and Online Matches system were implemented later in 2018 and made changes to the level progression system.<ref>{{rlnews|url=https://www.rocketleague.com/news/incoming-changes-to-xp-and-level-progression/|title=Incoming changes to XP and Level Progression}}</ref> |
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+ | {| class="wikitable" |
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− | ===XP, Levels and Online Matches=== |
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+ | |- |
||
− | The previous progression system topped at level 75 with the coveted ‘Rocketeer’ Title attached, with each level requiring significantly more XP (and time) to earn than the last. The new progression system removed the level cap and flattens the amount of XP you need to progress between levels. |
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+ | ! XP Grants !! XP Amount !! When? |
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− | |||
+ | |- |
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− | How does your current XP and level translate over in the new progression system? Every player who has earned XP in Rocket League will have that XP automatically converted over to the new system once it’s live later this summer (Note: We are still finalizing the conversion logic, so we don't have any additional details to offer there. However, post-conversion, you will still place "at or above" your current level at the time the conversion takes place). |
||
+ | | Win || 100 || Every Win |
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− | |||
+ | |- |
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− | As part of the new system, XP can only be earned while playing Online Matches as Offline Matches will no longer award XP. We’re making this change to ensure that no player can "game the system" to earn levels, titles, and other unlocks without putting in the same time and effort that everyone else does. |
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+ | | MVP || 50 || Every MVP |
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− | |||
+ | |- |
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− | ===Level-Up Rewards=== |
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+ | | Daily Win || 2000 || First 3 Wins Each Day |
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− | Every time you level-up in the new system, you’ll also earn a random item of "Uncommon" quality or better. This replaces the existing 'random drop' system that we're using currently, and it makes earning these items more consistent and predictable. Of course, you’ll still be able to trade up these free rewards for rarer content like Painted Car Bodies and Boosts. |
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+ | |- |
||
− | |||
+ | | Sideswipe Bonus || 4000 || Each LVL in SideSwipe |
||
− | Level-based Titles will be unlocked at specific thresholds, and most of the old XP Titles will be converted to this new system. You won’t lose access to existing titles like “Rocketeer” or “Legend” if you’ve already reached those milestones. And we’re adding brand new Titles and Player Banners beyond Level 100 to recognize and reward players for their time investment. |
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+ | |- |
||
− | |||
+ | | Consecutive Games || 200 || From 2nd Game on the same Server |
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− | ===Item Slots and Common Items=== |
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+ | |- |
||
− | We’re also changing up how Common items are unlocked on your account. In the current system, you earn one Common unlock for every match you play until you’ve unlocked everything. In the new system, you’ll unlock all of the Common items for a particular slot instantly when you reach enough matches played. For example, you will unlock every Common Topper after 15 matches. |
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+ | | Backfill || 100 || Every time you fill up Bot's space on Server |
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− | |||
+ | |- |
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− | This change won’t affect anyone who has already unlocked all of the Common items, and again, you won’t lose access to anything you already have. |
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+ | | Score || 10% of the Score || Each Game |
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− | |||
+ | |- |
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− | ===New Experience Mechanics=== |
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+ | | Party || +15% to +30% || Each Game |
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− | The new XP updates also bring new bonuses that help you level up faster, including but not limited to: |
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+ | |- |
||
− | |||
+ | | Rocket Pass || +50% to +80% || Each Game |
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− | *Match Completion - Earn bonus XP for finishing matches and not quitting early |
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+ | |- |
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− | *Consecutive Matches - Earn bonus 200 XP for staying in the same Casual lobby for multiple matches |
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+ | | Special Event || +100% || Each Game during Double XP |
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− | *Backfill - Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it |
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+ | |- |
||
− | *Weekly Wins - For your first 21 wins per week (3 wins per day), you’ll earn an extra 2500 XP |
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+ | | Match Complete || 180 per minute || Up to 15 Minutes of Overtime |
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− | |||
+ | |} |
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− | ===FAQ=== |
||
− | ;Will crate drops be a part of the Level Up Rewards? |
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− | |||
− | No, crates will continue to drop in the same way they currently do. |
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− | |||
− | ;I've been capped at level 75 for quite some time now - do all those matches get factored into my new level at the time of conversion? |
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− | |||
− | Yes. Since online matches are part of the consideration for what level you’ll be converted to, players with tons of matches played online after reaching level 75 will convert to a higher level than players who’ve only recently reached 75. |
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− | |||
− | ;How do Weekly Wins work? |
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− | |||
− | *Each day, 3 Weekly Wins are added to your available bonuses. The time which they are added varies. |
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− | *There is no way to check how many Weekly Wins bonuses you have available. |
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− | *When you win a match and have Weekly Win bonuses available, you receive 2500 XP, which can be increased by Rocket Pass multipliers and by Double XP weekends. |
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− | *Available Weekly Win bonuses are capped at 21. When your available Weekly Win bonuses reaches 21, no more are added each day. |
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− | *Available Weekly Win bonuses do not expire. Once your available Weekly Win bonuses reaches 21, it says at 21 until you win a match, at which time it decreases by 1. |
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− | *If you win 3 matches every day, the maximum number of Weekly Win bonuses you can receive each day is 3. |
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− | *If you do not win any matches for 7 days, the maximum number of Weekly Win bonuses you can receive in a single day is 21. |
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− | * The maximum Weekly Wins XP possible is 147,000. 2500 * 21 * 2.8 (+100% from Double XP weekend, +80% from Premium Rocket Pass Tier 65). |
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== Level Titles == |
== Level Titles == |
||
+ | {{Main|Title}} |
||
− | [[File:Garage Title icon.png|right|Garage "Title" tab icon.]] |
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+ | [[File:Title nav icon.png|right|"Title" tab icon.]] |
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− | Level Titles, or XP Titles, are shared and the same for both online and offline play and across all game modes. However, playing online games gives twice as much experience than offline games. |
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+ | Level titles, given from XP, can be unlocked in online and offline play and across all game modes, with the exception of private matches. However, playing online games gives twice as much experience than offline games. |
||
− | + | Before [[Patch v1.08]] (November 9, 2015), players' titles were automatically determined by their XP level. Titles could not be customized or hidden. After Patch v1.08, players were given the option to hide their XP titles or swap them with other titles by going to the new "Title" tab in the [[garage]]. |
|
+ | With the Level Progression 2.0 update, the level titles were revised. Numerous additional titles were implemented and the level maximum at 75 was removed.<ref>{{rlnews|url=https://www.rocketleague.com/news/incoming-changes-to-xp-and-level-progression/|title=Incoming changes to XP and Level Progression}}</ref> |
||
− | ===Level Titles 2.0=== |
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− | With the Level Progression 2.0 update, the Level titles have been revised. |
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+ | Titles are claimed when a player reaches the required level. The checkpoints are at every twenty levels until level 100, and then you get a title every next hundred levels. The last level title, "Rocket Demigod," is reached at level 1000. Starting at level 20, you need 20000 XP points to level up. The requirement does not rise exponentially from there. |
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− | You now not have a level-based title, instead, you claim all titles you when you hit their respective level requirement and can choose which one you want to select |
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− | There's no level limit anymore, for all level-ups starting at 20 you now need exactly 20000 XP points per level. |
||
{| class="article-table" |
{| class="article-table" |
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| style="text-align: center;"|11790000 |
| style="text-align: center;"|11790000 |
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|- |
|- |
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− | |Supersonic Legend |
+ | |Legendary Nemesis <small>(Was ''Supersonic Legend'' prior to [[Patch v1.81]])</small> |
| style="text-align: center;"|700 |
| style="text-align: center;"|700 |
||
| style="text-align: center;"|13790000 |
| style="text-align: center;"|13790000 |
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|} |
|} |
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+ | <div class="mw-collapsible" data-expandtext="Expand Avatar Borders" data-collapsetext="Collapse Avatar Borders"> |
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− | == Special Titles == |
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+ | ==Avatar Borders== |
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− | There are also a number of titles that can only be obtained through special conditions. These titles are only owned by a unique handful of players. These conditions most commonly include [[Competitive]] Seasons and recurring eSport events (e.g. the Rocket League Championship Series). |
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+ | <div class="mw-collapsible-content"> |
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+ | {{Main|Avatar Border}} |
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+ | The following avatar borders are granted at milestone XP levels. They are Limited rarity and cannot be [[trading|traded]] between players. |
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+ | <gallery widths="159" spacing="small" orientation="square" captionalign="center" captionposition="below" captiontextcolor="#000000" bordersize="none" bordercolor="none"> |
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− | {| class="article-table" |
||
+ | Default avatar border icon.png|Default |
||
− | !Title |
||
+ | Lvl25 avatar border icon.png|Level 25 |
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− | !Availability |
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+ | Lvl50 avatar border icon.png|Level 50 |
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− | !Color |
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+ | Lvl75 avatar border icon.png|Level 75 |
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− | |- |
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+ | Lvl100 avatar border icon.png|Level 100 |
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− | |Developer |
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+ | Lvl125 avatar border icon.png|Level 125 |
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− | |Psyonix staff |
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+ | Lvl150 avatar border icon.png|Level 150 |
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− | |Cyan Glow |
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+ | Lvl175 avatar border icon.png|Level 175 |
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− | |- |
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+ | Lvl200 avatar border icon.png|Level 200 |
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− | |Dreamhack Champion |
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+ | Lvl225 avatar border icon.png|Level 225 |
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− | |Dreamhack Rocket League tournaments |
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+ | Lvl250 avatar border icon.png|Level 250 |
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− | |Golden Glow |
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+ | Lvl275 avatar border icon.png|Level 275 |
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− | |- |
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+ | Lvl300 avatar border icon.png|Level 300 |
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− | |ESL Monthly Champion |
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+ | Lvl350 avatar border icon.png|Level 350 |
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− | |ESL Rocket League competitions |
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+ | Lvl400 avatar border icon.png|Level 400 |
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− | |Golden Glow |
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+ | Lvl450 avatar border icon.png|Level 450 |
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− | |- |
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+ | Lvl500 avatar border icon.png|Level 500 |
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− | |ESL Monthly Elite |
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+ | Lvl550 avatar border icon.png|Level 550 |
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− | |ESL Rocket League competitions |
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+ | Lvl600 avatar border icon.png|Level 600 |
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− | |Golden Glow |
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+ | Lvl650 avatar border icon.png|Level 650 |
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− | |- |
||
+ | Lvl700 avatar border icon.png|Level 700 |
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− | |MLG Season 1 Champion |
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+ | Lvl750 avatar border icon.png|Level 750 |
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− | |MLG Pro – Rocket League – Season 1 |
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+ | Lvl800 avatar border icon.png|Level 800 |
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− | |Golden Glow |
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+ | Lvl850 avatar border icon.png|Level 850 |
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− | |- |
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+ | Lvl900 avatar border icon.png|Level 900 |
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− | |MLG Season 1 Elite |
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+ | Lvl950 avatar border icon.png|Level 950 |
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− | |MLG Pro – Rocket League – Season 1 |
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+ | Lvl1000 avatar border icon.png|Level 1000 |
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− | |Golden Glow |
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+ | Lvl1050 avatar border icon.png|Level 1050 |
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− | |- |
||
+ | Lvl1100 avatar border icon.png|Level 1100 |
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− | |Moderator |
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+ | Lvl1150 avatar border icon.png|Level 1150 |
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− | |Rocket League Psyonix forum moderators & Steam Moderators |
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+ | Lvl1200 avatar border icon.png|Level 1200 |
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− | |Cyan |
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+ | Lvl1250 avatar border icon.png|Level 1250 |
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− | |- |
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+ | Lvl1300 avatar border icon.png|Level 1300 |
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− | |PAX Champion |
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+ | Lvl1350 avatar border icon.png|Level 1350 |
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− | |PAX West 2016 Rocket League tournaments |
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+ | Lvl1400 avatar border icon.png|Level 1400 |
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− | |Golden Glow |
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+ | Lvl1450 avatar border icon.png|Level 1450 |
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− | |- |
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+ | Lvl1500 avatar border icon.png|Level 1500 |
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− | |RLCS World Champion |
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+ | Lvl1550 avatar border icon.png|Level 1550 |
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− | |Winner of the RLCS |
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+ | Lvl1600 avatar border icon.png|Level 1600 |
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− | |Blue Glow |
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+ | Lvl1650 avatar border icon.png|Level 1650 |
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− | |- |
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+ | Lvl1700 avatar border icon.png|Level 1700 |
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− | |RLCS Grand Finalist |
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+ | Lvl1750 avatar border icon.png|Level 1750 |
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− | |Runner-up of the RLCS |
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+ | Lvl1800 avatar border icon.png|Level 1800 |
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− | |Blue Glow |
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+ | Lvl1850 avatar border icon.png|Level 1850 |
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− | |- |
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+ | Lvl1900 avatar border icon.png|Level 1900 |
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− | |RLCS Elite |
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+ | </gallery> |
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− | |Top 8 of the RLCS |
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+ | |||
− | |Blue Glow |
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+ | ==History== |
||
− | |- |
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+ | {{Improve|1.0 section needs to be expanded}} |
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− | |RLCS Contender |
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+ | ===Level Progression 1.0=== |
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− | |Group stage contestant of the RLCS |
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+ | From the game's release until 2018, the progression system topped at level 75 with the "Rocketeer" title, with each level requiring significantly more XP to earn than the last. |
||
− | |Blue Glow |
||
+ | ===Level Progression 2.0=== |
||
− | |- |
||
+ | As part of the Summer Roadmap 2018 announcement, the new XP, Levels, and Online Matches system were implemented later in 2018 in [[Patch v1.50]] and changes were made to the level progression system.<ref>{{rlnews|url=https://www.rocketleague.com/news/incoming-changes-to-xp-and-level-progression/|title=Incoming changes to XP and Level Progression}}</ref> |
||
− | |RLCS Caster |
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+ | |||
− | |RLCS volunteer staff |
||
+ | *The new progression system removed the cap at Level 75 and changed the exponential leveling system to a linear leveling system with 20,000 XP per level. |
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− | |Blue Glow |
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+ | *Every player who had earned XP in Rocket League had their XP automatically converted over to the new system. As part of the new system, XP could no longer be earned from offline matches, only online matches, in order to prevent unfairness. |
||
− | |- |
||
+ | *With the 2.0 system, level-based titles are unlocked at specific thresholds, and most of the old XP Titles were converted to the new system. Players who had already earned XP titles did not lose them when their XP was reset. New titles and player banners were added beyond Level 100. |
||
− | |RLCS Analyst |
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+ | *The 2.0 progression system introduced the following new ways to earn XP: |
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− | |RLCS volunteer staff |
||
+ | **Match Completion - Earn bonus XP for finishing matches and not quitting early |
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− | |Cyan |
||
+ | **Consecutive Matches - Earn bonus 200 XP for staying in the same Casual lobby for multiple matches |
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− | |- |
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+ | **Backfill - Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it |
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− | |Season 2 Grand Champion |
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+ | **Weekly Wins - For your first 21 wins per week (3 wins per day), you’ll earn an extra 2500 XP |
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− | |Be promoted Grand Champion rank in Competitive Season 2 |
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+ | |||
− | |Golden Glow |
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+ | ===Free To Play Adjustments=== |
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− | |- |
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+ | In the [[Free to Play]] update, the "Weekly Win Bonus" was replaced with the "Daily Win Bonus." In any online matchmaking game, the first 3 wins of each day reward a bonus of '''2000 XP'''. |
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− | |Season 3 Grand Champion |
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+ | |||
− | |Be promoted Grand Champion rank in Competitive Season 3 |
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+ | With the Free to Play Update, the XP received from [[Challenges]] was increased to 10000 to 20000 XP, making them the primary method of XP.<ref>{{external|url=https://support.rocketleague.com/hc/en-us/articles/360055885013-Changes-to-XP-Bonuses-with-Free-to-Play-Update|title=Changes to XP Bonuses with FREE TO PLAY Update}}</ref> |
||
− | |Golden Glow |
||
− | |- |
||
− | |Season 4 Grand Champion |
||
− | |Be promoted Grand Champion rank in Competitive Season 4 |
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− | |Golden Glow |
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− | |- |
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− | |Season 5 Grand Champion |
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− | |Be promoted Grand Champion rank in Competitive Season 5 |
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− | |Golden Glow |
||
− | |- |
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− | |Season 6 Grand Champion |
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− | |Be promoted Grand Champion rank in Competitive Season 6 |
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− | |Golden Glow |
||
− | |- |
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− | |Season 7 Grand Champion |
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− | |Be promoted Grand Champion rank in Competitive Season 7 |
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− | |Golden Glow |
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− | |- |
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− | |Season 8 Grand Champion |
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− | |Be promoted Grand Champion rank in Competitive Season 8 |
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− | |Golden Glow |
||
− | |- |
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− | |Throwdown ANZ Champion |
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− | |Winner of the Throwdown Rocket League Challenge |
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− | |Golden Glow |
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− | |- |
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− | |X Games Champion |
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− | |Winner of the X Games Rocket League Tournament |
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− | |Golden Glow |
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− | |- |
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− | |Eleague Cup Champion |
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− | |Winner of the Eleague Cup |
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− | |Golden Glow |
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− | |- |
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− | |Universal Open Champion |
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− | |Winner of the Universal Open Tournament |
||
− | |Golden Glow |
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− | |- |
||
− | |First Rocketeer<ref>https://cdn.discordapp.com/attachments/180720102033981440/482119928909004800/unknown.png</ref> |
||
− | |Exclusive to ''Stoney'', the first legitimate Rocketeer |
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− | |Golden Glow |
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− | |- |
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− | |The Pigeon Man<ref>{{reddit|url=https://www.reddit.com/r/RocketLeague/comments/5vniur/1000_pigeons/}}</ref> |
||
− | |Exclusive to ''Johnz12321'', the player who collected 1000 Pigeon Toppers. |
||
− | |Cyan |
||
− | |- |
||
− | |Wet Art Men<ref>{{twitter|@=SWatercolour|url=https://twitter.com/SWatercolour/status/1004069738266480640|quote=the most prestigious title thanks @rocketleague}}</ref> |
||
− | |Exclusive to ''[[wp:Shitty Watercolour|Shitty Watercolour]]'', a watercolor artist. This user also has a [[Player banner#Common|banner]] dedicated to him. |
||
− | |Cyan |
||
− | |- |
||
− | |Rockets Engaged<ref>{{reddit|url=https://www.reddit.com/r/RocketLeague/comments/cc5e0p/i_married_a_girl_that_i_met_on_rocket_league_and/}}</ref><ref>{{twitter|url=https://twitter.com/neatoqueenRL/status/1166509336832688128}}</ref> |
||
− | |Exclusive to ''Manicmonkey5'' & ''onomatopoeia1337'' and ''Hevyk3vy'' & ''neatoqueenrl'', two couples who met in Rocket League |
||
− | |Cyan |
||
− | |} |
||
− | ==Rocket |
+ | ===''Rocket League'' Sideswipe=== |
+ | Since the release of ''[[Rocket League Sideswipe]]'', every time you level up in [[Rocket League Sideswipe|SideSwipe]] you will get a SideSwipe Bonus of 4000 XP with a Win in Rocket League and vice versa (750 XP in Sideswipe for a Rocket League level-up). |
||
− | Along with the 2018 level progression update came the '''[[Rocket Pass]]''', in which new titles are unlockable each season. Following is a list of them, sorted alphabetically. Those in '''bold''' can only be claimed via the premium rocket pass. After each title is the number of the rocket pass it was obtainable in. |
||
− | *Absolute Madman (1) |
||
− | *Backseat Driver (2) |
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− | *Ball Chaser (1) |
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− | *Ballistic (3) |
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− | *'''Blast Jockey (2)''' |
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− | *Boost Hog (2) |
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− | *'''Captain Clutch (1)''' |
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− | *'''Crossbar Hero (1)''' |
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− | *'''Deft Defender (4)''' |
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− | *Drift King (4) |
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− | *'''Flip Lord (4)''' |
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− | *'''Floater (3)''' |
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− | *'''Goaltender (3)''' |
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− | *Leadfoot (2) |
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− | *Motor Maniac (2) |
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− | *'''Professor of Physics (2)''' |
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− | *Quick Chat Champion (1) |
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− | *Quick Study (4) |
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− | *Rank Amateur (4) |
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− | *Reckless (3) |
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− | *Reliable Rotator (2) |
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− | *'''Salt Miner (1)''' |
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− | *Sherpa (1) |
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− | *Showboat (3) |
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− | *Skylord (1) |
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− | *Sonic Chaser (4) |
||
− | *'''Speed Demon (2)''' |
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− | *'''Spinning Car Wizard (2)''' |
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− | *Steamroller (3) |
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− | *Sunday Driver (3) |
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− | *'''Sure Striker (4)''' |
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− | *Tactical Whiffer (1) |
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− | *'''The Accelerator (3)''' |
||
− | *'''The Calculator (1)''' |
||
− | *'''The Collector (2)''' |
||
− | *'''The Fabulous (1)''' |
||
− | *The Fearless (3) |
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− | *'''The Insane (2)''' |
||
− | *The Magnificent (4) |
||
− | *'''Trade Minister (1)''' |
||
− | *'''Trailblazer (4)''' |
||
− | *Wall-Crawler (2) |
||
− | *'''Wheeler (3)''' |
||
− | *'''Wild Card (3)''' |
||
==References== |
==References== |
||
<references/> |
<references/> |
||
− | [[Category: |
+ | [[Category:Game mechanics]] |
− | [[Category:Offline Gameplay]] |
||
− | [[Category:Game Mechanics]] |
Latest revision as of 12:23, 8 October 2023
The leveling system is the independent progression system in which players earn XP (Experience Points) at the end of a completed match and is displayed in the lower left-hand corner of the main menu. Players can earn titles and avatar borders at milestone levels.
Sources of XP
XP Grants | XP Amount | When? |
---|---|---|
Win | 100 | Every Win |
MVP | 50 | Every MVP |
Daily Win | 2000 | First 3 Wins Each Day |
Sideswipe Bonus | 4000 | Each LVL in SideSwipe |
Consecutive Games | 200 | From 2nd Game on the same Server |
Backfill | 100 | Every time you fill up Bot's space on Server |
Score | 10% of the Score | Each Game |
Party | +15% to +30% | Each Game |
Rocket Pass | +50% to +80% | Each Game |
Special Event | +100% | Each Game during Double XP |
Match Complete | 180 per minute | Up to 15 Minutes of Overtime |
Level Titles
- Main article: Title
Level titles, given from XP, can be unlocked in online and offline play and across all game modes, with the exception of private matches. However, playing online games gives twice as much experience than offline games.
Before Patch v1.08 (November 9, 2015), players' titles were automatically determined by their XP level. Titles could not be customized or hidden. After Patch v1.08, players were given the option to hide their XP titles or swap them with other titles by going to the new "Title" tab in the garage.
With the Level Progression 2.0 update, the level titles were revised. Numerous additional titles were implemented and the level maximum at 75 was removed.[1]
Titles are claimed when a player reaches the required level. The checkpoints are at every twenty levels until level 100, and then you get a title every next hundred levels. The last level title, "Rocket Demigod," is reached at level 1000. Starting at level 20, you need 20000 XP points to level up. The requirement does not rise exponentially from there.
Title | Unlock Level | Total XP required |
---|---|---|
Veteran | 20 | 190000 |
Expert | 40 | 590000 |
Master | 60 | 990000 |
Legend | 80 | 1390000 |
Rocketeer | 100 | 1790000 |
Elite Challenger | 200 | 3790000 |
All-Star | 300 | 5790000 |
Superstar | 400 | 7790000 |
Supreme Rival | 500 | 9790000 |
Transcendent Master | 600 | 11790000 |
Legendary Nemesis (Was Supersonic Legend prior to Patch v1.81) | 700 | 13790000 |
Ultimate Baller | 800 | 15790000 |
Rocketeer Elite | 900 | 17790000 |
Rocket Demigod | 1000 | 19790000 |
Disclaimer: The titles shown above only indicate the amount of time played by a certain account and do not necessarily correlate with the player's actual skill level.
Old Level Titles
Title | Levels | XP required |
---|---|---|
Rookie | 1 - 9 | 0 - 17750 |
Semi-Pro | 10 - 19 | 23500 - 151750 |
Pro | 20 - 29 | 177250 - 550750 |
Veteran | 30 - 39 | 611000 - 1364750 |
Expert | 40 - 49 | 1474750 - 2743750 |
Master | 50 - 59 | 2918500 - 4837750 |
Legend | 60 - 73 | 5092250 - 9256000 |
Rocketeer | 74 - 75 | 9647500 - 10462750 |
Avatar Borders
- Main article: Avatar Border
The following avatar borders are granted at milestone XP levels. They are Limited rarity and cannot be traded between players.
History
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Reason: 1.0 section needs to be expanded Please remove this template when the problems have been addressed. |
Level Progression 1.0
From the game's release until 2018, the progression system topped at level 75 with the "Rocketeer" title, with each level requiring significantly more XP to earn than the last.
Level Progression 2.0
As part of the Summer Roadmap 2018 announcement, the new XP, Levels, and Online Matches system were implemented later in 2018 in Patch v1.50 and changes were made to the level progression system.[2]
- The new progression system removed the cap at Level 75 and changed the exponential leveling system to a linear leveling system with 20,000 XP per level.
- Every player who had earned XP in Rocket League had their XP automatically converted over to the new system. As part of the new system, XP could no longer be earned from offline matches, only online matches, in order to prevent unfairness.
- With the 2.0 system, level-based titles are unlocked at specific thresholds, and most of the old XP Titles were converted to the new system. Players who had already earned XP titles did not lose them when their XP was reset. New titles and player banners were added beyond Level 100.
- The 2.0 progression system introduced the following new ways to earn XP:
- Match Completion - Earn bonus XP for finishing matches and not quitting early
- Consecutive Matches - Earn bonus 200 XP for staying in the same Casual lobby for multiple matches
- Backfill - Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it
- Weekly Wins - For your first 21 wins per week (3 wins per day), you’ll earn an extra 2500 XP
Free To Play Adjustments
In the Free to Play update, the "Weekly Win Bonus" was replaced with the "Daily Win Bonus." In any online matchmaking game, the first 3 wins of each day reward a bonus of 2000 XP.
With the Free to Play Update, the XP received from Challenges was increased to 10000 to 20000 XP, making them the primary method of XP.[3]
Rocket League Sideswipe
Since the release of Rocket League Sideswipe, every time you level up in SideSwipe you will get a SideSwipe Bonus of 4000 XP with a Win in Rocket League and vice versa (750 XP in Sideswipe for a Rocket League level-up).
References
- ↑ Incoming changes to XP and Level Progression on Rocket League - Official Site
- ↑ Incoming changes to XP and Level Progression on Rocket League - Official Site
- ↑ Changes to XP Bonuses with FREE TO PLAY Update on Google