Knockout is a limited-time mode releasing April 27, 2022 until May 10, 2022. This game mode will be part of a new in-game event called Knockout Bash which features several challenges you can complete to collect spring-themed rewards.[1]
Official synopsis[]
Attack: Dodge into your opponents to send them flying.
Block: Backward dodge to reflect damage back at attacking players.
Knockout: The Rules of Engagement[]
So how does this new LTM work? Let’s dive right in. Knock opponents out of the Safezone or into Hazards, and the last player driving wins!
Game Rules[]
- Team Size - In Knockout there are no teams. Instead, 8 players compete in free-for-all action.
- Lives - Unlike Soccar, Knockout doesn’t have unlimited respawns. Players will have to watch their back because once you’ve been KO’d 3 times it’s game over.
- Safezone - Surrounding the arena is a translucent dome called the Safezone. When a player is knocked out of the Safezone, they must return within 10 seconds or they will be KO’d. Throughout the game the Safezone will shrink, increasing the danger. After 6 minutes the match will enter Sudden KO, where every Attack or Throw is maximum power, and being knocked out of the Safezone causes an instant KO.
- Hazards - Each Knockout Arena contains several Hazards, including Spikes and a Laser Grid that lies below the platforms. Touching a Hazard will result in an instant KO.
Core Gameplay[]
- Attack - Dodging into opponents will do a lot more than just bump them, in Knockout a well-placed Attack will send your opponents flying. Remember, the faster you’re going the harder you’ll hit. Tip: The faster you are driving, the more devastating your attack will be.
- Block - Blocking will reflect Attacks back at your opponent. Be careful though, this will only work with proper timing otherwise your block will fail, leaving you wide open to an Attack.
- Grab - Hold the Grab button and dodge into an opponent to Grab them. Dodge again to throw them across the Arena.
Secondary Mechanics[]
- Stun - Players will be Stunned after being hit by an Attack, while being Grabbed, after being Thrown by a Grab, or after having an Attack Blocked. In this state, players are helpless and cannot control their cars. While Stunned, you can free yourself by mashing the Break Stun button.
- Enemy Lock-On - Instead of locking on to a ball, the camera is now able to lock on to opposing players. While locked on, the player can cycle through targets.
- Triple Jump - Double jump is SO retro. In Knockout, players can jump in the air twice before resetting their jumps by placing their wheels on the ground.
- Multi Dodge - Dodging power has been increased, and now Players can dodge up to four times in the air. No need to flip reset either, as there is no time limit to how long your dodge can be saved mid-air.
- Jump - In Knockout, jumping has much more vertical force than other Rocket League modes.
- Boost - Boost is a bit stronger in Knockout, which allows players to get back to the platform when they have been slammed into the distance by other players. Boost will recharge whenever you’re not boosting while your wheels are touching the ground.
Enter The Arena[]
Knockout has migrated off the Soccar pitch and onto 3 new Arenas built just for battling: Calavera, Carbon, and Quadron. The constant crashing of cars eventually wore away the walls and floors of all 3, so be careful! Players can easily be thrown out of the Arena, and once you fall too far there's no coming back.
Videos[]
Gallery[]
References[]
- ↑ Smash Into Spring With Knockout Bash! on Rocket League - Official Site
Game Modes | ||
---|---|---|
Competitive | Standard • Doubles • Solo Duel • Solo Standard | |
Extra Modes | Rumble • Dropshot • Hoops • Snow Day | |
Limited Time Modes | Beach Ball • Boomer Ball • Confidential thirdwheel test • Dropshot Rumble • Ghost Hunt • Gotham City Rumble • Gridiron • Heatseeker • Knockout • Rocket Labs • Spike Rush • Speed Demon • Spring Loaded • Super Cube • Tactical Rumble • Winter Breakaway | |
Mutators | Moonball • Demolition • Time Warp • Pinball • Cubic | |
Other | Training • Tournaments | |
Currently playable game modes appear in blue (including those that can be played in private matches). Permanently discontinued game modes appear in orange and are no longer available to play. |