Competitive is one of the two core online gameplay modes. The competitive mode is based purely on skill tiers which will loosely determine the skill of a player.
There are seven competitive playlists:
- Snow Day
Note: Each player has a separate progression for each playlist (i.e. it is possible to be silver 3 in doubles and diamond 2 in standard).
Standard is generally the most popular competitive playlist. As the name indicates, it is the standard online game mode. In standard, the team is composed of three players, therefore, teamwork is crucial to victory. Because of the number of players involved in the gameplay, it is recommended that players maintain tactical positions and rotation across the arena.
Doubles is a popular competitive playlist. Doubles is very popular because standard tends to balance the game less proportionally when there are more players to play with or against. In doubles, you need to co-operate with only one teammate.
Duel previously known as Solo Duel is arguably the most balanced in terms of raw skill. Because it is simply a one-on-one game, solo duel is not based at all on co-operating in a team, but on strategy and skill in the arena.
Solo Standard was a mode similar to Standard, and it was removed in Patch v1.81. It was generally the least popular competitive playlist. It was the same as standard in team size and game dynamics. The main feature of this game mode was that players couldn't join with their friends in a party and clubs couldn't join either. This playlist forced you to co-operate with the largest number of teammates available in ranked along with the team variation.
Introduced in Legacy Season 2, competitive tiers replace the preceding ranking system and ranked points with a brand new set of skill tiers, skill ratings, and a much more complicated progression system. Besides, all players are required to play 10 placement matches in a single playlist, otherwise, they remain locked in the unranked tier.
If you are in the unranked tier, the game will place you in a tier after ten matches based on your performance. You can track the progression of your competitive status on the tiered display that shows up at the end of the game or from the main menu’s matchmaking window.
As the ten games progress, matchmaking will put you in games with people of or closer to your current tier. It takes an average of four games for the game to know your tier, but there are six more for assurance. Once you are finally placed in your final tier for the first time, you will be put in division II of your skill tier.
Below is the current competitive tiers list:
- Bronze I
- Bronze II
- Bronze III
- Silver I
- Silver II
- Silver III
- Gold I
- Gold II
- Gold III
- Platinum I
- Platinum II
- Platinum III
- Diamond I
- Diamond II
- Diamond III
- Champion I
- Champion II
- Champion III
- Grand Champion I
- Grand Champion II
- Grand Champion III
- Supersonic Legend
Each tier has four divisions, ranging from division I (the lowest) to division IV (the highest). You can go up or down a division within a tier based on how many matches you have won.
Note: The champion and Supersonic legend tier group are reserved for a very small percentage of players. The game is constantly adjusting this percentage.
Common Tier Abbreviations
Platinum → "Plat"
Diamond → "D"
Champion → "C" or "Champ"
Grand Champion → "GC" or "Grand Champ"
Supersonic Legend → "SSL"
Rocket League Championship Series → RLCS
You can track your stats and current competitive progression on Rocket League Tracker.
If you are on PlayStation, Xbox or Steam/Epic on PC simply enter your PSN username, Xbox Live Gamertag, Steam username or Epic username and set the selection bar to PlayStation, Xbox, Steam or Epic.
If you are playing via Steam you can also open Steam, click your avatar on the top right corner of the window and select 'View my profile'. Right-click your profile background and click "Copy Page URL". This will put your profile URL on your clipboard. Paste it into the search box.
Below is a list of all current seasons to date. Follow the links to view information about that specific season and its rewards.
Below is a list of all previous seasons before Rocket League went Free To Play. Follow the links to view information about that specific season and its rewards.
- Season 1 (Legacy)
- Season 2 (Legacy)
- Season 3 (Legacy)
- Season 4 (Legacy)
- Season 5 (Legacy)
- Season 6 (Legacy)
- Season 7 (Legacy)
- Season 8 (Legacy)
- Season 9 (Legacy)
- Season 10 (Legacy)
- Season 11 (Legacy)
- Season 12 (Legacy)
- Season 13 (Legacy)
- Season 14 (Legacy)
Season Reward Level
For Legacy Season 5, Psyonix introduced a concept called season reward level that is independent of your matchmaking rank. Your reward level starts at unranked, and each win earns you progress towards the next level. Each reward level requires 10 wins to unlock, and they are sequential - you unlock silver rewards after bronze, gold after silver, and so on. Losing a match will not count against your season reward level in any way, even if the loss causes you to drop a tier or division.
Since the release of Free-To-Play and Season 1, there is now a new top rank of Supersonic Legend and a new reward level for those who climb to there.
|Number of Wins||Season Reward Level|
|10 wins at Bronze Rank or higher||Bronze|
|10 additional wins at Silver Rank or higher||Silver|
|10 additional wins at Gold Rank or higher||Gold|
|10 additional wins at Platinum Rank or higher||Platinum|
|10 additional wins at Diamond Rank or higher||Diamond|
|10 additional wins at Champion Rank or higher||Champion|
|10 additional wins at Grand Champion Rank or higher||Grand Champion|
|10 additional wins at Supersonic Legend Rank||Supersonic Legend|
Wins only count toward your Season Reward Level if you are playing at or above that level’s Skill Tier. For example, you can progress towards unlocking Bronze rewards by playing at the Bronze tier or higher. But a Gold player who has unlocked Gold Season Rewards cannot yet unlock Platinum Season Rewards.
- Q: Can I lose Season Reward Levels if I lose matches or drop a Skill tier?
- A: No, you will not lose progress towards your Season Rewards. Losses do not subtract from your win total, and your progress will be stored even if you get demoted.
- Q: How do different playlists interact with the Season Reward Level?
- A: You can earn wins towards leveling up from any Competitive Playlist. However, you still only earn Wins for matches of sufficient rank. If your 2v2 rank is Platinum and your 3v3 rank is Silver, 3v3 wins will only count towards Silver Reward Level and below.
- Q: When is Season Rewards given out?
- A: They will still be awarded at the end of the season. In future seasons, Psyonix hopes to have them be awarded immediately upon unlocking a Reward Level.
- Q: How long will a Season last?
- A: Roughly 3 to 4 months.
Competitive Playlist for each of the seasons was and still is granting the player with Season Rewards. So far season rewards have been: Toppers, Rocket Boosts, Wheels, Trails, Player Banners, Avatar Borders, Universal Decals and Goal Explosions. You can find full list of them on this page Competitive Season Rewards. For first few Legacy Competitive Seasons players needed to achieve each rank for their Competitive Rewards and stay in the rank to get rewards for them. With the introduction of Season Reward Level player can now unlock certain Season Rewards by winning certain amount of Competitive Games. Since Season 7 it became a 10 Wins in the rank you want to unlock the Season Rewards. Some Season Rewards have been different in Colouring due to Psyonix wanting to try different style of Season Rewards, but it wasn't appreciated by the Community.
|Competitive||Standard • Doubles • Solo Duel • Solo Standard|
|Extra Modes||Rumble • Dropshot • Hoops • Snow Day|
|Recurring LTMs||Spike Rush • Beach Ball • Heatseeker • Rocket Labs • Tactical Rumble|
|Event-Exclusive LTMs||Ghost Hunt • Dropshot Rumble • Boomer Ball • Gridiron|
|Mutators||Moonball • Demolition • Time Warp • Pinball • Cubic|
|Other||Training • Tournaments|
|Currently playable game modes appear in blue (including those that can be played in private matches).|
Permanently discontinued game modes appear in gray and are no longer available to play.