Competitive is one of the two core Online Gameplay modes. The Competitive mode is based purely on skill tiers which will loosely determine the skill of a player.
There are eight Competitive playlists:
- Solo Duel
- Solo Standard
- Snow Day
Note: Each player has a separate progression for each playlist (i.e. it is possible to be a Silver 3 in doubles and a Diamond 2 in Standard).
Standard is generally the most popular Competitive playlist. As the name indicates, it is the standard online gamemode. In Standard, there are three players to a team. Teamwork is crucial to victory. Because of the number of players, it is recommended that players maintain positions across the arena.
Doubles is a popular Competitive playlist. Doubles is very popular because Standard tends to balance the game less proportionally when there are more players to play with or against. In doubles, you need to cooperate with only one teammate.
Solo Duel is arguably the most balanced in terms of raw skill. Because it is simply a one-on-one game, Solo Duel is not based at all on co-operating in a team, but on strategy and skill in the arena.
Solo Standard is generally the least popular Competitive playlist. It is the same as Standard in team size and game dynamics. The main feature of this gamemode is that players cannot join with their friends and clubs cannot join. This playlist forces you to cooperate with the largest number of teammates available in ranked along with the team variation.
Ranked Extra Modes came with Season 9 on September 24th, 2018 for all platforms.
Introduced in Season 2, Competitive Tiers replace the preceding Ranking system and Ranked Points with a brand new set of skill tiers, skill rating and a much more complicated progression system. In addition, all players are required to play 10 placement matches in a single playlist, otherwise, they remain locked in the Unranked tier.
If you are in the Unranked tier, the game will place you in a tier after 10 matches based on your performance. You can track the progression of your Competitive status on the tier display that shows up at the end of the game or from the main menu’s matchmaking window.
As the 10 games progress, matchmaking will put you in games with people of or closer to your current tier. It takes an average of 4 last games for the game to know your tier, but there are 6 more for assurance. Once you are finally placed in your final tier for the first time, you will be put in Division II of your skill tier.
Below is the current Competitive Tiers list:
- Bronze I
- Bronze II
- Bronze III
- Silver I
- Silver II
- Silver III
- Gold I
- Gold II
- Gold III
- Platinum I
- Platinum II
- Platinum III
- Diamond I
- Diamond II
- Diamond III
- Champion I
- Champion II
- Champion III
- Grand Champion
Each tier has four divisions, ranging from Division I (the lowest) to Division IV (the highest). You can go up or down a division within a tier based on how many matches you’ve won.
Note: The Champion tier group is reserved for a very small percentage of players. The game is constantly adjusting this percentage.
You can track your own stats and current Competitive progression on Rocket League Tracker.
If you are playing via Steam, open the program and click your avatar on the bottom right corner of the window. Right-click your profile background and click "Copy Page URL". This will put your profile URL on your clipboard. Paste it into the box. Make sure the selection bar is set to Steam.
If you are on PlayStation 4 or Xbox One, simply enter your PSN username or Xbox Live Gamertag, and set the selection bar to PlayStation or Xbox.
Below is a list of all seasons to date. Follow the links to view information about that specific season and its rewards.
Note: The current season is in bold.
- Season 1
- Season 2
- Season 3
- Season 4
- Season 5
- Season 6
- Season 7
- Season 8
- Season 9
- Season 10
- Season 11
- Season 12
- Season 13
Season Reward Level
For Season 5, Psyonix introduced a concept called Season Reward Level that is independent of your matchmaking rank. Your Reward Level starts at Unranked, and each win earns you progress towards the next level. Each Reward Level requires 10 wins to unlock, and they are sequential - you unlock Silver rewards after Bronze, Gold after Silver, and so on. Losing a match will not count against your Season Reward Level in any way, even if the loss causes you to drop a Tier or Division.
Note: Up until Season 6, 12 wins were required to advance to the next Season Reward Level. This changed starting in Season 7, and now only 10 wins are required.
|Number of Wins||Season Reward Level|
|10 wins at Bronze Rank or higher||Bronze|
|10 additional wins at Silver Rank or higher||Silver|
|10 additional wins at Gold Rank or higher||Gold|
|10 additional wins at Platinum Rank or higher||Platinum|
|10 additional wins at Diamond Rank or higher||Diamond|
|10 additional wins at Champion Rank or higher||Champion|
|10 additional wins at Grand Champion Rank||Grand Champion|
Wins only count toward your Season Reward Level if you’re playing at or above that level’s Skill Tier. For example, you can progress towards unlocking Bronze rewards by playing at Bronze tier or higher. But a Gold player who has unlocked Gold Season Rewards cannot yet unlock Platinum Season Rewards.
- Q: Can I lose Season Reward Levels if I lose matches or drop a Skill tier?
- A: No, you will not lose progress towards your Season Rewards. Losses do not subtract from your win total, and your progress will be stored even if you get demoted.
- Q: How do different playlists interact with the Season Reward Level?
- A: You can earn wins towards leveling up from any Competitive Playlist. However, you still only earn Wins for matches of sufficient rank. If your 2v2 rank is Platinum and your 3v3 rank is Silver, 3v3 wins will only count towards Silver Reward Level and below.
- Q: When are Season Rewards given out?
- A: They will still be awarded at the end of the season. In future seasons, Psyonix hopes to have them be awarded immediately upon unlocking a Reward Level.
- Q: How long will a Season last?
- A: Roughly 3 to 4 months.